Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira )įind Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again. Also here you can create cool uniforms and distinctive stripes that will set your guys apart from all other fighters.Small table for now (I probably won't update it until the full game is released) If speed of movement is not as important to you as protection, then at any time you can load your fighters with heavy armor that can withstand a cartridge of any caliber. In total, the game offers about sixty pieces of equipment. Lead the best team of special forces and fight in multiplayer mode, honing your tactical skills and earning achievements. Develop a plan and select the necessary equipment in the form of shields, rams, ladders, and in case of urgent need, you can always turn to other professionals for help, such as snipers and negotiators. As for the gameplay itself, you have to take control of a group of elite fighters and begin carrying out dangerous operations. When creating this project, the developers managed to achieve an incredible level of shooting realism and ballistic characteristics of the weapon, including bullet momentum and ricochet dynamics. Ready or Not is an interesting game in the tactical shooter genre, telling about the difficult fate of professional special forces.
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